Games

Dai Shogi, Part II: A Sample Game (9/13/2020) - What with one thing and another, I haven’t had the time or energy to write gaming-related posts for a while, and in particular annotating very long games of large Shogi variants just seemed a bit too much to handle.  However, lately I’m in desperate need of distractions to keep positive and motivated, so it’s a […]
Symple: a game that matters (4/28/2020) - UPDATE 1 MAY 2020: Added ‘Playing Symple over the board’ section, and downloads for the Ai Ai .mgl files for large/oblong Symple boards and HexSymple. Way back in Connection Games III: Havannah and Starweb, I praised designer Christian Freeling’s games but expressed a bit of skepticism regarding his list of six ‘games that matter’: Christian […]
Dai Shogi, Part I: How to Play (4/13/2020) - Following on from my previous two posts about Chu Shogi (Part I, Part II), I plan to provide a full annotated Chu Shogi game for you.  This is still in the works, but Chu Shogi games are long, so that post will take quite a while to prepare. In the meantime, I’m going to work […]
Chu Shogi, Part II: Attack and Defence (4/9/2020) - “Despite this complexity, after playing [Chu Shogi] a few times, one begins to feel that each piece has its own personality, and that not one of the pieces could have been left out without harming the character and charm of the game.  A game as large as Chu could easily have been dull and ponderous; […]
Chu Shogi, Part I: How to Play (4/5/2020) - As some of you out there already know, I’m a huge fan of Shogi, the Japanese version of Chess, and its many variants.  Shogi is a dynamic, attacking game enjoyed by millions of players around the world, and in my view is the most exciting of the major Chess variants played today.  Chu Shogi is […]
Powerful pieces in Chess games (4/1/2020) - In preparation for writing up some detailed articles about my favourite Shogi variants in the future, I spent a bunch of my insomniac hours making Shogi diagrams in Illustrator recently.  I thought I might give these a trial run before the main event, so here’s a more off-the-cuff opinion piece of sorts, about the dominant […]
Connection Games VIII, Part I: ConHex (3/27/2020) - ConHex is a unique connection game invented by Michail Antonow in 2002.  You may remember that Hex was inspired by Piet Hein’s interest in the four-colour problem, which is related to map-colouring; ConHex makes this inspiration much more explicit. In ConHex, players compete to claim the corners of spaces on the board until they gain […]
Connection Games VII: Onyx (3/22/2020) - Today I’m going to talk about a game with a highly unique visual presentation and capture mechanism: Onyx.  I’m really fascinated by this game, which is helpful, because making all the boards and diagrams for this post took a lot of time! Onyx was published by Larry Back in the year 2000 in Abstract Games […]
Connection Games Part VI: Twixt (3/19/2020) - As promised, today we’re going to take a look at TwixT — a classic connection game designed by Alex Randolph in 1962.  Twixt (I’m giving up on the second capitalised ‘T’ because I’m just going to keep forgetting it anyway) is one of the relatively rare connection games that actually was released in physical form […]
Connection Games V: Side Stitch (3/12/2020) - We’re back looking at connection games again, and this time we’re going to cover a game invented in 2017 by Craig Duncan — Side Stitch.  Side Stitch is a game reminiscent of Star and *Star, where players must make connections between groups touching key cells along the edges of the board.  Where Side Stitch differs […]
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